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Old Apr 13, 2007, 04:45 AM // 04:45   #41
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Originally Posted by Quinevere
Even ranked pugging is hard now because half the team will rage at the first loss, even if the team shows promise. You spend more time building up a team than you do playing.....
Same as the old days IMO, 30 minutes spamming LF R3+ Monk! 1 hour rolling eight people up, pwnz0red on Underworld in 2minutes, 3 people rage, repeat.
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Old Apr 13, 2007, 05:18 AM // 05:18   #42
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I actully spent some time HAing tonight.... but I kept getting skips -.-

3 fame HoH win ftl.
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Old Apr 13, 2007, 05:27 AM // 05:27   #43
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Originally Posted by Clinically Proven
Same as the old days IMO, 30 minutes spamming LF R3+ Monk! 1 hour rolling eight people up, pwnz0red on Underworld in 2minutes, 3 people rage, repeat.
Yeah, that's true. Nowadays, it's more like pwnz0red in HoH after a couple of good matches and a lot of skips and then half the team rages. And unlike the old days, there aren't as many people in HA so reforming gets tougher.

I think that was one of the things 6v6 had going for it. It was a lot easier to form teams when you only needed to get 6 people together, even if you were a little more limited in your build choices.
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Old Apr 14, 2007, 08:48 PM // 20:48   #44
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Nah the problem is that some people stuck around and were excited to hear that 8v8 was coming back only to be slapped in the face seeing that kill count was not removed... Any faith that HA players had in ANet was completely lost and a lot moved on to other games.
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Old Apr 15, 2007, 12:27 AM // 00:27   #45
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While I won't argue with anyone over the (crappy) changes we've seen over the last few months, a lot of people just up and rage HA when they get their r9. A lot of players simply don't have the patience to grind out their Phoenix; so they go for the kitty and move on to other things (or quit the game entirely).

Basically, my point is that raging HA because of 6v6, kill count, or whatever else, was largely a one-time phenomenon; and the people who are going to leave over it have probably already done so. People leaving HA at r9 is an ongoing occurance, and this probably bears the greater responsibility for the overall decline in HA players over the last 24 months. I'll agree that 6v6 and kill count accelerated this decline, but the way people talk about it makes it seem almost like these are the only reasons why HA has taken a nose dive. They're not.
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Old Apr 15, 2007, 01:34 AM // 01:34   #46
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Quote:
Originally Posted by Nadia Roark
While I won't argue with anyone over the (crappy) changes we've seen over the last few months, a lot of people just up and rage HA when they get their r9. A lot of players simply don't have the patience to grind out their Phoenix; so they go for the kitty and move on to other things (or quit the game entirely).

Basically, my point is that raging HA because of 6v6, kill count, or whatever else, was largely a one-time phenomenon; and the people who are going to leave over it have probably already done so. People leaving HA at r9 is an ongoing occurance, and this probably bears the greater responsibility for the overall decline in HA players over the last 24 months. I'll agree that 6v6 and kill count accelerated this decline, but the way people talk about it makes it seem almost like these are the only reasons why HA has taken a nose dive. They're not.
I can 100% assure you from looking at my guild, friends, random people I play with, and other posts on these forums that 6v6 and killcount are THE reason for people raging HA.
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Old Apr 15, 2007, 02:19 AM // 02:19   #47
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Well... it was probably pointless for me to speculate which accounts for the greater loss in players, but if we're talking about "why HA is declining" as a whole, it's ridiculous to assume that there is only one reason (since different people obviously want different things) for this to happen.

Everything breaks down. Even if the HA format was exactly the same now as it was last July there would still probably be fewer players right now and we'd be having more or less the same discussion, only without the format change complaints.

Another problem with keeping the HA community up is that because of the time involved, many HAers play HA and only HA. Many of the people I've played with shun PvE, and some don't even bother with GvG, HvH, TA/RA or whatever else. I've said this before and I'll say it again: If HA is the only thing keeping you in this game, you will leave at some point anyway, regardless of the changes (or lack thereof) that might happen to take place within HA. The whole point of MMO's is to deliver a massive amount of content to the player, and if he only makes use of a small portion of it and ignores everything else, it is not the developer's fault for them eventually losing interest.

This is why I have such a short fuse with people who seemingly do nothing more than post on here to gripe about how much they hate ANet or how they're not going to buy Eye of the North or GW2 or whatever else. Most of them have already put the developers in a lose-lose situation in the first place, by ignoring 95% of the game's content. I'm not saying you need to enjoy every area or every mode of the game, but rather if you don't like it to the point where you only want to do one or two things, maybe GW isn't for you in the first place.

Last edited by Nadia Roark; Apr 15, 2007 at 02:24 AM // 02:24..
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Old Apr 15, 2007, 02:44 AM // 02:44   #48
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Quote:
Originally Posted by Nadia Roark
I'll agree that 6v6 and kill count accelerated this decline, but the way people talk about it makes it seem almost like these are the only reasons why HA has taken a nose dive. They're not.
What other reasons are there to leave? Sure some people quit HA when they get their desired rank, but this has been going on since 2005. Having achieved a rank I'm comfortable with, I can tell you that I would love to play oldschool HA again just for the competition, but that I have no desire to buy into anet's idea of a new and improved HA. It isn't improved, and it isn't fun, at least for me. As I've said before, when you force an awful form of pvp (AB's) upon HA players who enjoy competition, it completely removes the fun-factor. The only positive change to come to HA is the updated chest and the burial for scarred swap.

For me, HA was the most fun when it had at least some common ground with GvG. That is, you could create and tweak a balanced build such that it could overcome virtually any FotM and not be penalized by map objectives. You could HA with your guild, switch to GvG and maintain a similar mindset at least. Adaptability+skill=win. This is no longer the case.

I'm not saying that if oldschool 8v8 were implimented, everything would be like it once was. Because the truth is, skills are still imbalanced and will continue to be imbalanced for as long as Factions and Nightfall exist. But as it stands right now, there is a complete RoF in HA build philosophy in which retard gimmicks now reign supreme over "normal" builds. As long as the map objectives support this philosophy, I don't see myself ever HA'ing seriously again.
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Old Apr 15, 2007, 04:26 AM // 04:26   #49
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Quote:
Originally Posted by Nadia Roark
I'll agree that 6v6 and kill count accelerated this decline, but the way people talk about it makes it seem almost like these are the only reasons why HA has taken a nose dive. They're not.
I don't see any other reason the majority of high ranked players left. My friends list used to be filled with r10+ players who played every day. Now there's maybe a handful of people who actually care after the 6v6 changes, kill count, the double fame weekends and so on. Yeah, some people rage when they get their tiger, but fame came quicker with holding in the old 8v8 so many people stuck around and got their next emotes.

Since you're saying these aren't the reasons, perhaps you can tell me why nearly everyone worth playing with left all at once?
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Old Apr 15, 2007, 08:21 AM // 08:21   #50
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Originally Posted by B Ephekt
I don't see any other reason the majority of high ranked players left. My friends list used to be filled with r10+ players who played every day. Now there's maybe a handful of people who actually care after the 6v6 changes, kill count, the double fame weekends and so on. Yeah, some people rage when they get their tiger, but fame came quicker with holding in the old 8v8 so many people stuck around and got their next emotes.

Since you're saying these aren't the reasons, perhaps you can tell me why nearly everyone worth playing with left all at once?
To be honest, I'm actually one of those people who don't really care after the 6v6 changes, kill count, and double fame (I didn't play either on purpose). I completely agree with them and that leads me to my next point: I'm not saying these aren't the reasons, I'm saying they aren't the only reasons.

Lets face it: most people that would buy and actively participate in GW PvP probably did so between the release of Prophecies and the release of Factions. Newer players, who may eventually find out that they need to buy one or two additional games (or at the very least, the PvP unlocks) will probably be more reluctant to buy the expansions. So for every player we have that leaves, the chances of him being replaced by someone with the same content starts to dwindle.

If I've been unclear or ambiguous I apologize, but I'm not really trying to suggest that 6v6 and killcount is just a "dent" in HA participation: I didn't really observe the first transition (to 6v6) since I wasn't playing much at the time, but its effects over time have certainly been felt.
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Old Apr 15, 2007, 09:36 AM // 09:36   #51
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It is funny to see 18 yeaqrs old behaving like 80 complaining about the good lod days. I did not join HA before factions. But When I did HA was boring. If it wasn't for the emotes I would never play it. Lets see who are the possible clients of HA:
1. Ppl who look for self fast action will go to ra/hero battle.
2. ppl who look for fast group action will go to ta
3. some ppl go to ab, i dont know why but they got their reasons.
4. ppl who enjoy organized fights do gvg.
5. ppl who are looking for the emotes are going to ha and leave when they get them.
6. all the rest go to ha. How many of them are there ?
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Old Apr 15, 2007, 09:20 PM // 21:20   #52
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Quote:
Originally Posted by Nadia Roark
Well... it was probably pointless for me to speculate which accounts for the greater loss in players, but if we're talking about "why HA is declining" as a whole, it's ridiculous to assume that there is only one reason (since different people obviously want different things) for this to happen.
Well people play and people go. Its the same with pve, people leave and people go. Just because you have this natural cycle it dosent mean that the disterbance witin this cycle with a mass migration of players out of halls should be belittled. The fact of the matter is, is that yes their is more than one reason why players leave HA but this shouldnt even come into the fact that many players have left because anet did cheap lame changes.

Quote:
Originally Posted by Nadia Roark
Everything breaks down. Even if the HA format was exactly the same now as it was last July there would still probably be fewer players right now and we'd be having more or less the same discussion, only without the format change complaints.
You never know my friend, games dip games rise. Its unfair to make a statement like that when you have clearly reached into the air and plucked it out. You can assume there would be lesser players or you could assume their would be more, you never know what can happen during a period of time. I do not believe we would be having the same discussion but without format change complaints. I believe anet wouldnt be at much as falt then and also i certainly know everyone would be playing gw rather than posting on gwguru.

Quote:
Originally Posted by Nadia Roark
Another problem with keeping the HA community up is that because of the time involved, many HAers play HA and only HA. Many of the people I've played with shun PvE, and some don't even bother with GvG, HvH, TA/RA or whatever else. I've said this before and I'll say it again: If HA is the only thing keeping you in this game, you will leave at some point anyway, regardless of the changes (or lack thereof) that might happen to take place within HA. The whole point of MMO's is to deliver a massive amount of content to the player, and if he only makes use of a small portion of it and ignores everything else, it is not the developer's fault for them eventually losing interest.
Lol i and many friends have had the game for erm what amount of years now. What kept me intrested in it, it was the competition and as long as that stayed there then me and everyone else would not be going no where. Old halls was constantly intresting because you had an ever changing meta. Its almost like never playing the same game which is why after finishing the pve campaign you never saw me pve much. It was because things then became repeative for propchies.

That was a rather id say ambigous statement you have made their. Many of the players i have met do these things once in a while or sometimes on the sidelines. Their just now oh my days i must do this everyday like they are with HA. I dont care about the whole point of MMO's. If you failed to take note then let me enlighten you, gw was made to be mainly pvp based. That is what they said when it first came out, therefore whether MMOS are meant to be like that or what ever, gw have given me their word that it would be pvp based.

Therefore i can rightfully look out for the pvp section and ignore the other sections if i desire. Dont defend the developer, we have all lost intrest not because we decided to ignore the rest of the game, it was because it became bland to us and HA gave us satisfaction so when this was taken away from us we were left with nothing. Hence it is the developers fault because if it were not then i would have never liked the whole game in the first place is it not. You seen to have missed the whole point, people lost intrest because of ANET. Get that into your head please.

Quote:
Originally Posted by Nadia Roark
This is why I have such a short fuse with people who seemingly do nothing more than post on here to gripe about how much they hate ANet or how they're not going to buy Eye of the North or GW2 or whatever else. Most of them have already put the developers in a lose-lose situation in the first place, by ignoring 95% of the game's content. I'm not saying you need to enjoy every area or every mode of the game, but rather if you don't like it to the point where you only want to do one or two things, maybe GW isn't for you in the first place.
HA HA HA. If we put anet in a lose lose situation by ignoring 95 percent of the games content then why is it we still played without fuss back in alter cap days. No anet went into the lose lose situation when they forcible took away 100 percent of the game from us. Stop pre judging people, you clearly have missed the fundimental point that people do more than one thing on gw its just that HA fills up most of that. Maybe GW isnt for me in the first place did you say? Sorry was not sure if i heard that correctly being anet said when gw came out that it would be pvp intensive. That means as i said earlyer i dont need to partake in many other asspects being they said this is what they would focus on. Just out of curiosity. How much of the games content would you say you had to use to gw to be for you then. To be honest i feel you dont clearly know what your fully on about and are rather implying the HA community should not complain being theres more in the game than just HA so if we dont like it we should lump it.

Correct? But your forgetting, HAs just not a little thing its quite a big thing. And players should who only want 5 percent of the game should not be have that taken away from them just because they are less demanding. GW have portrayed themselves to be a pvp game hence why 1 random dude on you tube asked me the other day erm hey isnt gw a pvp game to which i then replied no comment. Therefore you cannot say that because i went and spent cash to buy a game because i was misslead by anet that the little i have should be taken away from me to please people who dont even want it or appriciate it.
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Old Apr 16, 2007, 03:31 PM // 15:31   #53
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It took 5 minutes of playing HA to realize how horrible 8v8 was and to stop.

Reasons why people stop HA:
No one good plays anymore.
There are better games now.
Its not fun anymore.
Flames of Balthazar.
Boring meta.
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Old Apr 16, 2007, 10:39 PM // 22:39   #54
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Quote:
Originally Posted by Selket
It took 5 minutes of playing HA to realize how horrible 8v8 was and to stop.

Reasons why people stop HA:
No one good plays anymore.
There are better games now.
Its not fun anymore.
Flames of Balthazar.
Boring meta.
You mean 8v8 with killcount?
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Old Apr 16, 2007, 11:25 PM // 23:25   #55
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Selket's right, as usual. At this point, I can't be bothered to play through HA as it exists now - I've got higher standards, so screw it.

I'm going to wait as long as I have to for ANet to fix HA. I don't know or care how, and I no longer care enough to even make suggestions. It's not worth my breath or my time to even bother. I've washed my hands of this, and if ANet never comes up with a way to make HA interesting in the eyes of high level players interested in playing balanced builds, then so be it.

-Jessyi
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Old Apr 16, 2007, 11:41 PM // 23:41   #56
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A-net use ur nerf bat on Kill count..... goggoogogogogog xD
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Old Apr 17, 2007, 03:33 AM // 03:33   #57
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Originally Posted by Death_From_Above
Well people play and people go. Its the same with pve, people leave and people go. Just because you have this natural cycle it dosent mean that the disterbance witin this cycle with a mass migration of players out of halls should be belittled. The fact of the matter is, is that yes their is more than one reason why players leave HA but this shouldnt even come into the fact that many players have left because anet did cheap lame changes.
I'm not saying 6v6 and kill count weren't misguided changes (and I find myself wondering how many times I will have to reexplain that); and I'm not blaming people for leaving HA under those circumstances. I was able to put up with it long enough to get my tiger, and even that was a trying experience to say the least.

What I'm complaining about are the people who cannot help but mix in insults to ANet with their feedback. ANet will not listen to you if your posts basically boil down to "ANet blows I hate ANet this game is lame" etc etc etc. I understand that we want to offer feedback, but people are getting too carried away with it. I don't know why exactly "Stop being a baby" is so offensive to so many of you, but apparently it is.

Quote:
You never know my friend, games dip games rise. Its unfair to make a statement like that when you have clearly reached into the air and plucked it out.
Bullshit. The statements I made considering the gradual (and seemingly near complete) decline of HA are based upon the principles of entropy, which means it's just about as far from "plucking it" out of midair as one can get. Everything breaks down. My statements are not arbitrary and are all based on calculated observation and simple rules of human behavior. HA would be breaking down by now just like everything else; and the fact that ANet hastened this decline with 6v6 and kill count is only tangental to my point.

Quote:
You can assume there would be lesser players or you could assume their would be more, you never know what can happen during a period of time. I do not believe we would be having the same discussion but without format change complaints. I believe anet wouldnt be at much as falt then and also i certainly know everyone would be playing gw rather than posting on gwguru.
Assuming there would be more players at this point would be pretty silly. Well, okay I guess I have to clarify: the total GW user base might actually grow as the new games are released, but the thing we have to remember is that in order to PvP, players are likely to need content from all three games. I met someone the other day who started playing GW when Nightfall came out, but lacks the interest or funds to buy the other two games, or the PvP unlocks. The more content that gets released, the less likely it is that a lot of people will have all of it. That's part of the reason why the changes were so damaging to the HA community, because as people left it became less and less likely that they'd just so happen to be replaced with someone who has all three games but for whatever reason has never PvP'd until now.

Quote:
Lol i and many friends have had the game for erm what amount of years now.
Uhh... two?

Quote:
What kept me intrested in it, it was the competition and as long as that stayed there then me and everyone else would not be going no where. Old halls was constantly intresting because you had an ever changing meta.
I don't know how far back you're going with this (I didn't start HAing until just over a year ago) but I don't ever remember situations where we had an "ever changing" meta. For the most part, the same three or four builds would dominate until the end of a season or the release of an expansion; and even then most people would be reluctant to change (observe that people still run BoA sins and some occasionally try to rit or IV spike again). Hell, even when Factions came out and all the new skills were released, IWAY and Bspike formed a fairly reliable majority.

Quote:
That was a rather id say ambigous statement you have made their. Many of the players i have met do these things once in a while or sometimes on the sidelines. Their just now oh my days i must do this everyday like they are with HA.
Do you even know what ambiguous means? How the hell is it ambiguous to say "A lot of HA players don't play the rest of the game?" Is it not true? You've tacitly admitted as much in that very post. I understand you're trying to challenge me (for whatever reason) but saying I'm being "ambiguous" when I point this out is just grasping for straws.

Quote:
I dont care about the whole point of MMO's.
If you don't care, then why are you playing one? If the content beyond HA doesn't interest you, then why devote so much energy to a game you clearly do not enjoy?

Quote:
If you failed to take note then let me enlighten you, gw was made to be mainly pvp based. That is what they said when it first came out, therefore whether MMOS are meant to be like that or what ever, gw have given me their word that it would be pvp based.
"PvP Based" does not carry a guarantee that you will enjoy all modes of PvP any more than you'd enjoy all modes of PvE or whatever else. I'm not entirely sure this is the case (since it should be obvious that more time and energy went into the development of PvE); and the format of the game doesn't strike me as having a heavy emphasis on PvP over PvE.

I won't pretend to be familiar with what ANet said about the game upon its release (I didn't start playing until a few months later), so if you're going to tell me they said it would be primarily a PvP game I'll take your word for it. However I think events have proven pretty clearly that GW content is dominated by PvE; so perhaps they've gone back on this or changed their priorities. If they haven't done what they said they were going to do, maybe you should stop buying their games. Believe it or not, it will actually be more effective than what the two of us are doing right now (bitching on forums).

Quote:
Therefore i can rightfully look out for the pvp section and ignore the other sections if i desire.
Of course. I'm pretty sure I covered this in my closing paragraph of the post you were responding to.

Quote:
Dont defend the developer, we have all lost intrest not because we decided to ignore the rest of the game, it was because it became bland to us and HA gave us satisfaction so when this was taken away from us we were left with nothing.
OK, so you're basically saying that the wide majority of the game's content became "bland" to you (which is fine); but what you're saying only proves my point: People who only want to play HA are impossible for ANet to please over the long term. If they keep things as they are, people complain about repetition, no new maps, rank elitism, fighting the same builds, and so on. And when they try to shake things up (which could have been handled a bit better, but development is all about trial and error) we end up with this.

Quote:
Hence it is the developers fault because if it were not then i would have never liked the whole game in the first place is it not. You seen to have missed the whole point, people lost intrest because of ANET. Get that into your head please.
There was something I wanted to say here... oh damn what's the word... I think it starts with a R...

Oh yeah! ROFLMAO.

You seem to be saying "Well, without ANet, people wouldn't have lost interest in Guild Wars." Without ANet we wouldn't have had a Guild Wars to lose interest in in the first place. It wouldn't exist without them and regardless of the changes they've made, they deserve some credit. Insulting them will not get you what you want.

Like I said, development is a trial and error process: they made an error. Big deal. If it's going to result in a decline in GW participation, sales, or whatever else, let ArenaNet have the hissy fit about it: there are a lot more important things in life to get pissy over than how an MMO developer handles a particular PvP arena.

I'm not saying you need to worship them or whatever else: I'm saying that productive, negative feedback to ANet can be acheived without riddling the people responsible with insults. Get that into your head please.

Quote:
HA HA HA. If we put anet in a lose lose situation by ignoring 95 percent of the games content then why is it we still played without fuss back in alter cap days.
We didn't. People bitched back then almost as loudly as they're bitching now, although 6v6 and kill count added an entirely new dimension to it. ANet deals with a lot more BS than we can even dream of, and part of why I mentioned all these other reasons for HA dying is because we need to understand that ANet has to deal with those reasons as well, and cannot be expected to deal with our specific complaints to the exclusion of everything else.

Quote:
No anet went into the lose lose situation when they forcible took away 100 percent of the game from us.
As far as I know, GW is still up and running on ANet's servers, which makes your accusation that they've "forcible [sic] took away 100 percent of the game from us" ridiculous at best.

It's still there, you just don't enjoy all of it. From where I sit, that doesn't not constitute a "forcible" extraction of the game from my (or your) posession.

Quote:
Stop pre judging people,
Who am I pre-judging? People that haven't posted yet? Don't be stupid. This is an internet forum for crying out loud: anything I'm going to have to say is probably going to be a reaction to something someone else said before me. Therefore, prejudice is out the window.

Quote:
you clearly have missed the fundimental point that people do more than one thing on gw its just that HA fills up most of that.
I can't pretend to know how everyone plays the game, but from my personal experience, I'd guess close to 3/4 of the people I know through HA never PvE. Most of them have one or two characters that they pushed through one or two campaigns when they came out; but do not PvE regularly right now and have no plans to do so in the future. Hell, my last guild leader had one PvE character and 7 pvp slots. It wasn't even level 10.

Quote:
Maybe GW isnt for me in the first place did you say?
Correct. You don't seem to like it very much, so why keep torturing yourself?

Quote:
Sorry was not sure if i heard that correctly being anet said when gw came out that it would be pvp intensive. That means as i said earlyer i dont need to partake in many other asspects being they said this is what they would focus on. Just out of curiosity. How much of the games content would you say you had to use to gw to be for you then.
It's not a question really of how much I use, it's a question of "at what point do I feel I got my money's worth out of this game?" I've got close to 4,000 hours of gameplay time on GW over the last 20 or so months, which I consider to be a decent recreational return for $150.

Quote:
To be honest i feel you dont clearly know what your fully on about and are rather implying the HA community should not complain being theres more in the game than just HA so if we dont like it we should lump it.
If you "don't clearly know" at this point, what it is exactly that I'm on about, I doubt you ever will (since I've stated it explicitly a number of times). All I'm trying to tell you people is that we can relay our criticism to ArenaNet without insulting the devs, and that making names like "This Game Blows" and "Faile Gay" and "Ghey Le Grey" are not the tactics that will help us get what we want. Imagine my amusement when I log on here and occasionally see things like "ZOMG WTF ANET IS TEH SUXX AND CANT BALANCE A GAME AND I HOPE THEY DIE IN A CAR FIRE AND OMG WHY ARENT THEY LISTENING 2 MEEEEEE?!!!!?!?!!!!one"

Usually, the people who ask why ANet won't listen to them answered their own question. Every once in a while, the GwG community starts to wonder why the devs or CR reps never post here; it seems to be a mystery to most but I have a pretty good idea.

Which leads me to my next point, and puts a big ol grin on my face when I consider how many people love to tell me that I don't know what I'm talking about: I have GMmed a game before, and I know who the GMs will listen to and who they won't listen to. It's one thing to say "Hey, this format is kinda not much fun and it promotes this, this and this; which are bad for the game for these reasons:" they'll listen to you if you say that but charging in here and posting huge page-long rants in bad english without paragraph breaks probably doesn't inspire the devs/GMs/whoever to take you very seriously.

Quote:
Correct? But your forgetting, HAs just not a little thing its quite a big thing.
"Quite a big thing?"

You're... you're joking right? I mean, this is something I can laugh at isn't it?

Quote:
And players should who only want 5 percent of the game should not be have that taken away from them just because they are less demanding. GW have portrayed themselves to be a pvp game hence why 1 random dude on you tube asked me the other day erm hey isnt gw a pvp game to which i then replied no comment. Therefore you cannot say that because i went and spent cash to buy a game because i was misslead by anet that the little i have should be taken away from me to please people who dont even want it or appriciate it.
Look, if GW didn't live up to your expectations, there's nothing I can say or do to fix that. If ANet made you believe they'd pay more attention to PvP than they've ended up doing, I'm sorry about it, but life is full of crap like that.

I'm beginning to think (based on the content of your statements above and elsewhere) that we're talking past each other on a fundamental level. I'm more concerned with why HA has been on a steady decline for some time now, and you're more concerned with why you don't like HA. Many of the reasons are largely the same, which muddies the distinction and makes us more prone to argue with each other to the extent which we have done already. I'm not sure why exactly people here refuse to deal with ANet civilly; but all I'm really saying (since I dislike 6v6 and kill count as much as the next guy) is that in order to get what we want, we have to treat the people on the business end of our complaints as human beings. I've seen people here all but wish cancer on Gaile or the Devs for the HA changes; and I've heard a lot more of the same in various vents, and in more than one Alliance. Maybe its just my inner Moderator, but I can't stand shit like that and will always speak out against it when given the chance.

I don't really have a problem with what most of you guys have to say, I have a problem with how you're saying it--not because I disagree with you, but because I do agree with (most of) you and I want ANet to take our viewpoint seriously. If everyone who wants altar caps and old school HA back is a complete prick about it, they won't listen to us. Be patient, and give them good reasons why they should do what you want them to do.
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Old Apr 17, 2007, 04:35 AM // 04:35   #58
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wow nadia... that's a very very very long post.

All the good teams are playing other games =P
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Old Apr 17, 2007, 04:44 AM // 04:44   #59
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Indeed it is... but the sad part is it's not my longest. I've authored a few posts on Nationstates (the game I mentioned that I GM) that would put the above rant to shame. It's gotten to the point now where I usually have no idea how long the damn things are until they actually post. Part of me feels sorry for Death having to read all that
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Old Apr 17, 2007, 10:37 AM // 10:37   #60
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Quote:
Originally Posted by Selket
It took 5 minutes of playing HA to realize how horrible 8v8 was and to stop.

Reasons why people stop HA:
No one good plays anymore.
There are better games now.
Its not fun anymore.
Flames of Balthazar.
Boring meta.
QFT.
Especially those last two.
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